COURSE: CGMA | Level Design For Games
INSTRUCTOR: Shane Canning 
LENGTH: 10 Weeks
ENGINE: Unreal Engine 5
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ASIAN CITY STREETS
LEVEL SUMMARY
A Milkman delivers milk in outdoor fridges all around an Asian city. 
STYLE: Free
THEME: Asian City Streets
LENGHT: 1 Week

References Board

Explore a vibrant little street corner with variety in elevation.

Encounter a roadblock and find an alternative route to make your deliveries.

Explore the sewers and find stray cats.

The ramen shop serves as a POI.

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THE OLD LIBRARIAN TOMB
LEVEL SUMMARY
An adventurous librarian goes inside the Old Librarian Tomb. There is said to be the ancient Book of The Dead itself, quite a collectors piece to find.
STYLE: Linear
THEME: Ancient Egyptian Tomb
LENGHT: 1 Week

References Board

Planning Sketches

Offer books to unlock areas.

Find books and scrolls through the level to gather knowledge.

Find a hidden passage.

Explore beautiful spaces and learn more about the past life of the Old Librarian.

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ANCIENT ALIEN TEMPLE
LEVEL SUMMARY
An anthropologist is sent on an hostile new planet. There, they investigate the disappearance of an ancient alien civilisation, but it turns out they were not the first one to explore this place. 
STYLE: Semi-Open/Linear
THEME: Ancient Jungle
LENGHT: 1 Week

References & Notes Board

Planning Sketches

Pickup audio-logs from the previous explorer.

Find the source of the corruption and pickup a sample to study.

Find your way back to the level if you fall (for playtest).

Lasers obstacles block the player in some places.

Find a side path with an audio-log.

Reward player's curiosity with the story of the previous explorer's death.

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THE BUG-CATCHER
LEVEL SUMMARY
A bug-catcher is sent to catch fireflies and light up a village.
STYLE: Platformer/Open World
THEME: Stylised Floating City
LENGHT: 1 Week

References & Notes Board

Find chests to loot in the level.

Challenge traversal with moving ennemies. 

Catch fireflies to light up lanterns in the village.

Use moving platform in the level to add variety and verticality.

Talk with NPC's to learn more about the story.

Guide the player with wind cues.

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CAPE ALKALI
LEVEL SUMMARY
A newly assigned sheriff investigates a murder on a salt-mining planet.
STYLE: Open World
THEME: Lunar/Planet Base
LENGHT: 2 Weeks

Reference & Notes Board

Branching Story Draft

Planning Sketches

ONE PAGER LEVEL DESIGN DOCUMENT

Follow clues in the environment to discover informations useful to your investigation.

The radio tower is an important landmark from which you can see the whole level.

Pickup important evidences for your investigation.

Talk to NPCs to know more about what happened

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THE GHOST OF MURKTOWN
LEVEL SUMMARY
A traveling Witcher helps a haunted town with their ghost problem in exchange for water, food and a good night of sleep.
STYLE: Linear
THEME: Horror/Spooky
LENGHT: 1 Week
MISSION PITCH DOCUMENT

The Face Cave is a landmark and also a point of no return for the player.

Pickup Vivian's head in the cave and bring it back to the town to free her.

Talk to NPC's to learn more about the story and advance your mission. 

Use of lighten VS dark areas to guide the player in the level. 

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NIFLHEIM
LEVEL SUMMARY
A recently deceased Viking warrior speedrun his way through Niflheim to make a deal with the Godess Hel. 
STYLE: Free
THEME: Free
LENGHT: 2 Week

References & Notes Board

Jump over hazards to not take damage.

Pickup orbs to get a speed boost.

Respawn made to bring the player back on the course if you fall down (for playtest).

Explore different are or the level that have their own identity.

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