LEVEL SUMMARY
After an incident, a bug-catcher is sent to catch fireflies and light up a village.
STYLE: Platformer/Open World
DESIGN PROCESS
REFERENCES & PREPRODUCTION
INSPIRATIONS
For this level, I went with a visual inspiration of 90% White Mud Houses and 10% Pond Inspired floating islands.
ASKING QUESTIONS
Something I like to do when preparing my ideas is to ask me some simple questions that I answer with concepts that will guide me through making my levels:
WHO◽WHEN◽WHERE◽WHAT◽WHY◽HOW
Here are the answers I gave myself to guide me:
WHO: A Bug Catcher
WHEN: Magical time (No Time)
WHERE: Village in the sky
WHAT: Catch fireflies
WHY: To help light up the city!
HOW: By exploring the world and putting the fireflies you collect in lights
GAMEPLAY INGREDIENTS
CHESTS◽FLYING FISHES◽LIGHTS◽LILY PADS◽NPCS◽WIND TRAILS
guiding the player
Here are some strategies I used to hint the player with visual cues.
✨CONTRAST: The white of the houses and the little lights in the windows catch the eye.
✨RED: Red is synonym of danger. It is only used on ennemies (flying fishes).
✨ I used the water to indicate elevation. This indicate to the player that there might be something up there.
✨ I used wind trails to indicate to the player that those areas can be reached by flying.
TOOL USED
UNREAL ENGINE 5◽PUREREF ◽BLENDER ◽HOUR OF CODE◽SKETCHFAB